What about attending a class and that is taught with comic strips and where most of the concepts are learnt through games & animation, graphic novels and even motion films? Can you imagine of that? But this is reality, thanks to the emergence of the edutainment sector! Edutainment implies the education with entertainment or visually engaging media, where teaching combine with technology enables collaborative learning which is highly individualized, hands-on, flexible and accessible anytime, anywhere!
 
This is also known as multiple sensory learning which not only increases the retention power of students substantially, but also makes learning enjoyable. Today still, our education system lacks flexibility, thus we need to reshape education to make it more meaningful. And this can be done by modifying the teaching methodology and the assessment system. If we want learning to be more meaningful, it has to be highly flexible and accessible and not time bound or cordoned off to the walls of the classroom. It has to be hands-on/ participatory stimulates interest, instigates discovery and should be open-ended. Most importantly, learning should
be process-oriented, not result oriented.

We can make learning an extremely enjoyable activity, by employing multimodal media like films, graphic novels, web content and actual hands-on. Still, the content plays a key role. Here, the students' will and choice should be paramount. Hence, the content has to be centred on story-telling and not just visualization.

Teaching through story telling and films is one option that has not been exploited fully so far. Story telling is an immensely powerful option because it develops concentration, attentiveness and sustained, active listening skills, activates visualisation and imagination, extends vocabulary and models the articulate use of oral language. Moreover, it develops sequencing, comprehension and prediction skills, as well as develops memory and promotes social cohesion through shared experience.

Designing text books across the curriculum in the form of graphic novels and comics can also be a novel concept that can engage students. This will also make reading enjoyable and fruitful to kids who are normally less interested in textbooks. The books can be filled with interesting characters, stories, graphics and practical examples to understand the concepts.